Wii+Bowling

=Wii Bowling=

The scoring system of ten pin bowling as well as being quite mathematical has some interesting rules in relation to 'spares' and 'strikes'. Students will use Wii bowling to help then to learn and apply the rules and investigate the way to get the highest score and how this is achieved. Before the fun part of the lesson begins, run your class through a quick lowdown on how a game of Ten Pin Bowling is scored. (See Scoring Instruction Sheet for more details). Tell the students to watch when the game is being played and see if they can score along in their heads. Will their scoring predictions come true? Choose two students to play a game of [|Wii]Bowling, while the others in the class watch (and Cheer) their classmates on. As the students move through the frames, stop and ask the students to make predictions. What will happen if Scott scores a 7, next? If Sherri gets a Strike next what will her score be? Stopping at the start of frames 2, 4 and 9 are good places in the game for questioning. Before frame 10 is also good if the game is close. Next send the students off to a place where they can see the screen. Provide then with a blank scoring sheet (see attached) and get them to score along with the game, while the score on the sheet is covered up. Having the teacher bowl at this stage is a good idea, as they can control the scoring on the game, by the effort they put into their bowl and hence control the difficulty of the mathematics being completed, by judging the mood of the classroom. Ramp up the mathematical complexity by bowling 2 or 3 Strikes in a row. Stop again to ask questions along the way. What will happen if the last three frames finish with Strikes? What will my score be? What is the difference between the highest and lowest scores?

__Wii Bowling Resources__

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